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1.9.1 version released! Massive MV optimizations (2fps -> 50 fps).

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hola shoraaa tengo una preguntaestoy un juego y me preguntaba si podia usar este plugin  lo digo por que no entiendo lo de licencia comercial si es que no puedo usarlos si pagar o si es que no me quiero meter en problemas entonces me puedes decir porfa?

Hey there, thanks for using my plugin! For the TOSs, you can freely use the plugin as long as your game is non-commercial (completely free to play). If it is commercial by any means however, you are required to buy the commercial version license in order to use it in your commercial project! Help it help clear the confusion~!

Hello, does “name your own price” count as commercial if the game is free by default?

Hi, I have one question, I was interested in buying your light plugin, but I only see it available here and with paypal, I wonder if you can't upload it to Steam? To be able to buy it from there.

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Version 1.9 is released! Feel free to give your feedbacks and feature suggestions!

Omg yes, Im so glad to know youre back, I can purchase now.

Thank you!

This shouldn't be incompatible with any plugin that doesn't handle lighting, yes?

It should be. But I'm not sure about those "Core" plugin, as they may change the way the game function. If you have any problem with those, just let me know!

ah you're right, I forgot about those, I'll just test and let you know. Do you have any recommendations on load order?

Hey Shora, another issue: The light's turn off as soon as the actor is not within 8 or 10 tiles of them. It's noticeable because the ambient light disappears at the edges of the screen when you walk away.

Is there a way to download the old 1.83 version for now?

I temporally added the old version to the download section (you need to remane it back to -ShoraLighting-.js), but I still want to solve all the issue you exprienced. Do you have a Discord? Please add me Shora#3835, I'd like to hear about all your issues.

Have you found a solution to the problem of the lights going out?

I'm struggling with the same problem and can't find a solution.

Hey, I just reverted back to the older version. Maybe there’s a fix now?

I have found a solution to my problem.

After I used another image as a light source (I think it had a different scale), it stopped disappearing at the edge of the monitor.

Problem solved!

How do you turn the ambient shadow off for certain maps? The plugin works great, but when I go outdoors it's completely dark.

You can disable lighting every time with a simple script call: $gameLighting.disable(), and it will completely turn off the plugin for you. Another way is to just set the ambient of your desired map to #FFFFFF, which is the same as not having shadow.

hi there, can someone tell me how to use the plugin? i used to use khas lighting system and i hop into this plugin instead. i tried to use the plugin but it doesn't do anything (no error or anything, it just doesn't work). i already follow the tutorial but it still the same.i don't know what I did wrong here


 

Did you have a folder named lights in /img/ ? You can just copy my lights folder from the demo to have a quick start :D

i did. i was using khas lighting plugin before i turn to yours. when i copy the image from your plugin demo folder to my own folder, it didn't work at all. i guess both plugin clash with each pther and if not, maybe my other action did it though i forgot what. 

If it didn't work at all, can you provide me if there any error show up when you opened the Developer Console (F12)? Also, can you think of any plugin which would clash with the lighting plugin? I would like to have the plugin list if possible!

hmm, when i try to use the plugin it didn't say any error. My game works perfectly fine, maybe i lt's just me who don't know how to trigger the plugin.

How to not have the black shadow on all maps?

You can disable lighting every time with a simple script call: $gameLighting.disable(), and it will completely turn off the plugin for you. Another way is to just set the ambient of your desired map to #FFFFFF, which is the same as not having shadow.

So, first off.  I did DL this for free (For Now).  I am going to see if I can actually figure it out, if I can, I will pay for the commercial version.  Now my big question because this part always messes with me.  

 Create a folder named lights in /img/, and puts your light images in here.

where do I get said images?  This part always gets to me.  Also, to be sure...this is made for MZ as well, correct?.

Thank you

You can create a simple light image from any image editing app, or you can just use my image from the demo to get a quick start! It totally free for anyuse.

The data in demo seems to be corrupted. If you could please re-upload the file, it would be much appreciated.

I love this, is it getting an update?

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The download says its for 1.8.4, but once downloaded the js file says it's 1.8.3 -- is that a typo, or is the download not updated yet?

Giàu :(

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Is there a command to turn off the plugin on a map?

Hi, when I try to run the game with other plugins,  I get "update" property error.


Here is the plugin-list I am using. It seems to give the above error when the "CMGZ_TitleSystem" plugin is enabled. Is it the plugin incompatibility or something that I have missed. The "CMGZ_TitleSystem" plugin allows me to run a map in the titles screen.


Thank you for your help.

Hello, again.

How do I register a custom light in MZ?

I'm trying to use it but the plug in keep saying that the custom light is not registered. 

I'm setting like: Ref [name] -> Value [test] and Image [.png] -> Value default on plug in manager.

Then, on the event, I set Comment : [light test].

When I start de game, It shows "Cannot find light named [test]. Please register lightning before use"

I'm really doing something wrong, aren't I?

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Hello!

Can you use the default lighting normally?

Be sure that in the Ref [name]: section is "test" without quotes. Also I strongly recommend to use the newest comment syntax: [<light_name> -<setting_name> <value> ...], by this you can freely override any default settings as you want for individual light. For example, if you just want to modify the light  "test" radius and status, use [test -radius 120 -status off] instead of create a new custom light. 

Also be sure that the image are properly located in /img/lights/, you can check this by double click on the Image [.png] setting and see if it show the image.

Regard!

Hi! 

Yeah, the custom light is working properly just like the shadows and etc. 

I'll try what you suggested. 

Thank you  :)

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i keep getting a type error on game launch " Cannot read property 'valid' null" whenever the starting map has a light

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Hello, can you describe more details about the situation? What others plugins are you using with? 

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 I ended up resolving the issue on my own.

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I have the same issue. How did you fix it?

*edit: I fixed it that way: enter in the plug in manager -> right click on '-ShoraLightning-' -> Edit -> double click on [Lights: Default] -> Double click on Image [.png] -> click on the bar before 'img/lights/' -> select 'default' (the light png example image) -> click 'ok' and that's it! 

require is not defined

Mobile devices  =\

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Check out the version 1.8.2

Hey there! absolutely loving the plugin so far! Got into a bit of a hiccup though.

 I was controlling the light my player held through a common event in MZ, and i needed to change the color parameter for the light, but every time I change it (i did use hex) it would switch the light off. Plus the random color parameter wouldn't work in common events, it just goes to white. Is there something I am missing?

The tint parameter bug have been fixed in version 1.8.1 :D. Update the plugin and see if it work!

Hi! Just checked and the tinting works! Thank you so much!

*P.S The Random tint in the parameter is still funky because it seems to switch off the lights. The hex tints are working beautifully though!

Hi, how do I properly update the plugin? I'm getting a "cannot read property of null" error when I try to use 1.6 after using 1.5.

Hello, most bugs from plugin update is because of the new parameters in the Plugin Manager left blanked. You can try to check if there any. If the problem still insist, please provide the console image, and contact me though forums/discord, I will try my best to help :D

Try change the line 1110 to "this._spriteset.filters && this._spriteset.filters[1]" instead of "this._spriteset.filters[1]"

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Hi. Is it possible to use with this plugins?:

MZ3D - 3D Rendering Plugin for RPG Maker MZ by Cutievirus (itch.io)

https://forums.rpgmakerweb.com/index.php?threads/mz-jabs-js-action-battle-system...

Regards!

Hey. I doubt if it going to work with MZ3D, since both are conflict in term of graphics. The JABS should work fine! Give it a try, and report back if anything don't work!

I love this tool. When is the next update coming?

The 1.4b version are out here, check it out!

Thank you very much!

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